Changelog

Follow new updates and improvements to Zensimu.

March 31st, 2026

You can now more easily filter-out unwanted games from the session results and session responses (in case of post-game questions).

This can be for example to:

  • Remove one or several teams that were played by bots,

  • Remove an eventual first test round placed at the beginning of the session that shouldnโ€™t be compared with others,

  • Filter-out a team that had very different results, messing with the charts scale.

March 9th, 2026

You can now optionally display an automatically-generated Value Stream Map (VSM) on the player debriefing page and in the session results.

The VSM is built from each round's actual game data, and its symbols adapt to reflect the improvements applied. For example, when Kanban is activated, supermarkets and pull arrows replace inventory triangles and push arrows.

To show the VSM in the player debriefing, enable it in the round settings:

You can also display all VSMs side by side on the Session Results page by adding it in the Session KPIs & Charts settings:

Let us know what you think of this update, especially if you'd like to see additional VSM symbols or data in future iterations!

February 26th, 2026

You can now update the language for individual sessions directly within the Session Settings.

Participant View: For any participant joining the session, this session language is automatically applied to their interface.

Automatic Translation: When you change the language of an existing session, the platform will automatically attempt to translate the role names and messages. For example: ๐Ÿ‡ฌ๐Ÿ‡งWholesaler becomes ๐Ÿ‡ช๐Ÿ‡ธMayorista, or ๐Ÿ‡ฌ๐Ÿ‡งYellow becomes ๐Ÿ‡ซ๐Ÿ‡ทJaune.

Custom Template Language: You can also set up a specific language for any custom session template. This allows you to easily maintain templates in different languages without needing to switch your main instructor profile language back and forth.

February 24th, 2026

You can now enter player names directly in the session Lobby. This helps participants quickly identify which team and role to join.

Player names are also included on:

  • Printable Labels: Available via the Invite Players menu.

  • Excel Extracts: together with game links.

February 12th, 2026

You can now choose which KPI/Chart should be displayed on the Session Results page and which Team/Individual KPIs to be displayed on the Player Debriefing page.

This happens inside any Session or Template settings:

Access the session debriefing settings

You can then choose the selection and order for the below KPIs:

  • Session KPIs: comparison of metrics for the various team after each game round,

  • Session Charts: different types of chart analysis to go deeper in the evolution of each game,

  • Team KPIs: on the player debriefing, the main team metrics shown at the top,

  • Individual KPIs: on the player debriefing, the comparaison of metrics for each role

Find all the available KPIs and charts here:

https://docs.zensimu.com/article/55-debriefing-kpis-and-charts

KPIs and Chart configuration panel

January 13th, 2026

Until now, to be coherent with the Bullwhip Effect analysis, our Beer Game simulation was showing the order/material flows as follows:

  • Orders from left to right,

  • Material from right to left.

But for specific customers or use cases, you may prefer showing the flows in the other direction :

  • Orders from right to left,

  • Material from left to right.

It is now possible to reverse the flows in the game, from the Beer Game settings by toggling the below option:

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Then, the onboarding views are updated as such:

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And the new turn animation is shown as such:

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December 2nd, 2025

New

In the advanced model of our Supply Chain simulation, you can now add a Order Cost to one or several roles.

It will be applied for each non-0 order and can represent fixed administrative or delivery fees.

With a higher order cost, players are incentivized to send larger orders less often, for example order 8 every 2 weeks, instead of 4 every week. They need to make a trade-off vs. stock/holding cost, and may decide to use the Economical Order Quantity.

You can setup the order cost in the capability settings of a role:

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November 17th, 2025

As our library of templates is getting richer for both our Supply Chain and Lean games, we want to make it easier for you to filter and find what you are looking for.

1) Labels:

When looking at templates for a specific game type, it is now possible to view a list of labels to better filter the list:

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If you have created your own template, you can add your own labels, for better organization. This could be for example the course name, training program, department etc.

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2) Resources:

When looking inside a template, you will also find a list of PowerPoint and Video resources. This lets you easily find the appropriate material to organize your training.

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October 8th, 2025

New

You may want to make sure some specific roles are played by the computer. This could be for several reasons:

  • In an "asynchronous" game, were you would like to have only one human player per game.

  • If you have a limited number of players and want to make sure the computer plays specific positions (for example the manufacturer).

You can lock roles from 2 different places:

1) At the Session level:

Setup from the role settings. In this case all the teams will have the same specific role(s) locked. See an example below where we lock the distributor and manufacturer:

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Here is how it looks on the participant's perspective, on the session lobby:

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2) At the Team level:

Setup from the lobby directly. In this case, you can be more precise and only lock a role in one or several specific team(s):

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Note:

As before, once the game as started, the computer will still automatically take over the roles where no one is connected.So if you don't mind which role may be played by the computer in your session, you don't need to specify which roles to lock. The computer will then intervene only if and where necessary.

September 17th, 2025

New

To help you gather feedback from participants and better start discussions, you can now add a questionnaire right after the end of a game round.

This is available for both the Beer Game and Lean Game.

Multiple question types are available: single-choice, multiple-choice, open-ended text, and even ask players to draw the final demand (for the Beer Game).

To learn more about this feature, please read our detailed guide:https://docs.zensimu.com/article/49-post-game-questions

Example of questionnaire:

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Responses visualization:

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