May 13th, 2026

For Supply Chain / Beer Game simulations, you can already enable a timer, giving players a maximum duration to send their order.
This is very useful to ensure teams advance at a minimum pace. However, players sometimes had difficulty noticing the timer was active, or seeing what order the system had placed on their behalf when they ran out of time.
So we've redesigned the warning with a clearer popup message. The warning now appears in two stages as the timer counts down, with a progress bar showing time remaining:
Yellow - 30 seconds left: players are prompted to βSubmit their order". They still have a bit of time to think.
Red - 10 seconds left: the toast turns red and now shows the exact auto-order quantity that will be placed players don't submit their order on time.
This two-stage approach preserves the decision-making pressure during the thinking window, then provides full transparency in the final seconds, so players can quickly override the system's default if needed.
Want to learn more about how the computer calculates its order quantities? Read our detailed article here: https://docs.zensimu.com/article/32-computer-player-orders-calculation
In games with complex networks (e.g. bill of material scenarios, or players controlling multiple roles), each product/role appears in its own pill with its computed quantity, during the final 10 seconds:
